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Quake 3 a devenit Open Source..Some funny code comments..

Astazi Quake 3 a devenit Open Source, si oricine ii poate copia sursele.. http://geexology.org/dls/quake3-1.32b-source.zip (5.45MB)Pe Slashdot am gasit un post interesant ;) Funny comments din cod..aas_map.c; line 295//NOW close the fucking brush!!q_math.c; line 561 & 562// evil floating point bit level hacking// what the fuck?cgame.plg; line 75:D:\quake3\MissionPack\code\game\bg_pmove.c(987) : warning C4189: 'shit' : local variable is initialized but not referencedtr_Backend.c; line 401:// do initialization shitai_dmq3.c; line 3344://if the enemy is invisible then shoot crappy most of the timeui_shared.h; line 163:// the benefits of c++ in DOOM will greatly help crap like thisjdmainct.c; line 196-197:make_funny_pointers (j_decompress_ptr cinfo)/* Create the funny pointer lists discussed in the comments above.l_threads.c; line 202, 215://Stupid me... forgot this!!!macosx_sys.m; line 268:/* Okay, this is a stupid hack, but what the hell, I was bored. ;) */aas_map.c; line 261://there are no brush bevels marked but who cares :)unzip.c; line 926:/* various hacks, don't look :) */vm.c; line 315:it might be better to wait for DOOM 3 before you start porting. :)sv_client.c; line 988:// we basically use this while loop to avoid using 'goto' :)
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